As a fan of the Legend Of Zelda series, I went ahead and recreated the Iconic Master Sword and setup a small scene, in the form of a Diorama. To accompany the sword, I originally created the Hylian Shield and the Scabbard to be used in the scene but I ended up using only the sword, due to wanting to stay true to the original source material from the games. The main character Link would discover and unearth the Master Sword from the pedestal after a set number of trials that he would have to face. Using references from Breath of the Wild, Twilight Princess and Skyward Sword games, the three games involved the Master Sword being stationed in stone or pedestal. I spent some time creating a small semi - stylised detailed scene, that would introduce foliage covering both the stone and parts of the ivy wrapping around the bottom of the sword, which tells a story that as time passes, the untamable power of the wilderness, showing that even the most solid creations of mortals are vulnerable to the persistent, growing force of nature.
This project explored the use of texture atlas creation where the Ivy and grass were sculpted inside of Zbrush and baked onto a plane in Substance painter. To add motion to the foliage, a wind shader was created to control the movement, speed and the bending animation.
- Shield, Sword and Scabbard were modelled in Blender
- Ivy, grass and stone were sculpted in Zbrush
- Everything was textured in Substance Painter
- Project was rendered in Unreal Engine
- Editing and final compositions were done in Photoshop and Premier Pro.
Thanks for viewing.
Unreal Engine - Videos